Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.5f1
Issue ID
820546
Regression
No
deleting an animation layer and entering play mode causes crash on MemoryProfiler::UnregisterAllocation
Steps to reproduce:
1. Open attached project
2. Open "controller" scene
3. Open Animator Window
4. Select "Animation/bot Controller"
5. Delete "Base Layer" in Animator
6. Press Play
7. Notice Unity crashing
Reproduced with: 5.2.4f1, 5.4.0f3, 5.5.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab's scripts are constantly reloaded when trying to enter multiple digits or characters into public fields on custom scripts consecutively
- Crash on mono_g_hash_table_find_slot when entering Play Mode
- [iOS] Crash when pressing "Done" on the keyboard layout
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
Add comment