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Won't Fix
Won't Fix in 6000.6.X
Votes
0
Found in
6000.0.74f1
6000.3.16f1
6000.4.8f1
6000.5.0b9
6000.6.0a5
Issue ID
UUM-142886
Regression
No
Cursor image flickers in Viewport preview when unsupported Texture 2D is assigned to element
Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. Open UI Builder
3. Add Button element in Hierarchy window
4. In Inspector > Cursor > click on “None (Texture 2D)” object field
5. Select any image from opened “Select Texture 2D” window
6. In UI Builder press on “Preview” button
7. Move mouse in Viewport
8. Observe the Viewport
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Actual results: Unsupported textures can be selected in the Texture 2D object picker, causing Cursor image flicker in the Viewport during preview
Expected results: Unsupported textures should be filtered out from the Texture 2D picker when selecting a cursor image, no texture flickering should be visible
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Reproducible with versions: 6000.0.74f1, 6000.3.16f1, 6000.4.8f1, 6000.5.0b9, 6000.6.0a5
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Tested on (OS): macOS Tahoe 26.4.1 (M1)
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.