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Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
13
Found in
2018.3.0a6
2018.4.0f1
2019.1.0a1
2019.1.3f1
2019.2.0a1
2019.3.0a1
Issue ID
1155827
Regression
Yes
Crash on PhysicsScene::ProcessTriggerEnterExits when splitting meshes that also exit a Trigger with OnTriggerExit
How to reproduce:
1. Open attached project
2. Open CrashDemo Scene
3. Enter the Play Mode
Reproducible with: 2018.3.0a6, 2018.4.1f1, 2019.1.3f1, 2019.2.0b2, 2019.3.0a3
Not reproducible with: 2017.4.27f1, 2018.3.0a5
Actual results: crash
Fixed in: 2020.1.0a7
WORKAROUND: The crash happens if a MeshCollider that is currently overlapping with another collider, gets its mesh set to null and then destroyed. Don't reset the sharedMesh to null before destroying meshes that are in the state of overlapping with other objects.
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