Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.73f1
6000.3.14f1
6000.4.4f1
6000.5.0b5
6000.6.0a5
Issue ID
UUM-140070
Regression
No
Crash on CheckDeviceStatus when opening a UI Panel in Play mode on a specific project
How to reproduce:
1. Open the attached “IN-139859” project
2. Open the “0“ scene
3. Enter Play mode
4. Move the character towards the shark
5. When the shark is highlighted red, left click
6. Wait for ~1 minute
7. Observe the crash
Reproducible with: 6000.0.28f1, 6000.0.73f1, 6000.3.14f1, 6000.4.4f1
Not reproducible with: 6000.5.0a6, 6000.5.0b5
Couldn’t test with: 6000.0.27f1 (could not move while in Play mode), 6000.5.0a5, 6000.6.0a3 (could not solve errors from upgrading)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: Not reproducible with DX11 or Vulkan
First few lines of the stack trace:
0x00007FF98F1B61CA (Unity) CheckDeviceStatus
0x00007FF98F19F4C4 (Unity) GfxDeviceD3D12::ReportResourceCreationError
0x00007FF98F19FC27 (Unity) GfxDeviceD3D12::ReserveScratchMemorySlow
0x00007FF98F1478FF (Unity) D3D12CommandList::ReserveScratchMemory
0x00007FF98F1B4088 (Unity) D3D12UploadOperation::Reserve
0x00007FF98F154414 (Unity) TexturesD3D12::UploadTextureDataInternal
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
Add comment