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Fixed in 2017.4.0



Found in



Issue ID




Crash at libunity.ApplyBlendShapes after few minutes when application is built to Android device



To reproduce:
1. Open the attached project (
2. Build with TestScene
3. Install and run on android
4. Click the start and wait for about 2~5 minute

Actual result: The app freezes with a crash
Expected result: The app should not freeze and crash

Reproduced with 2017.4.28f1; 2018.4.1f1; 2019.1.5f1; 2019.2.0b5; 2019.3.0a5

Tested with:
VLNQA00255, Samsung Galaxy Note3 Neo (SM-N7505), Android 4.4.2, CPU: Exynos 5 Hexa 5260, GPU: Mali-T624
VLNQA00005, Samsung Galaxy S7 (SM-G930V), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00224, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00218, Samsung Galaxy Note9 (SM-N960U), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00052, Xiaomi MI MAX (MI MAX), Android 7.0, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
Not reproduced:
VLNQA00124, Google Pixel 2 XL (Pixel 2 XL), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00103, Samsung Galaxy Note8 (SM-N950F), Android 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71

Note: Crashing on both mono and IL2CPP

Comments (1)

  1. D63e68c64944b24c67ce2397c89f3f82?d=mm


    Jul 05, 2019 21:22

    any plan about when could this be fixed on 2017.4 LTS?

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