Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
7
Found in
2018.4.13f1
2019.2.13f1
2019.3.0b7
2020.1.0a5
Issue ID
1203242
Regression
Yes
Building asset bundles when build path doesn't exist causes a failed assertion on "pluginAppendices.size() <= 1"
How to reproduce:
1. Open the attached project
2. Make sure Project/AssetBundles directory doesn't exist
3. Window > AssetBundle Browser >> Build
4. Select any Build Target that is supported
5. Press Build
Actual result: Failed assertion is thrown.
Expected result: No failed assertion is thrown.
Reproducible with: 2020.1.0a17, 2019.3.0f3, 2019.2.16f1, 2018.4.14f1.
Regression introduced in: 2020.1.0a5, 2019.3.0b7, 2019.2.13f1, 2018.4.13f1.
Not reproducible with: 2020.1.0a4, 2019.3.0b6, 2019.2.12f1, 2018.4.12f1.
Notes:
- The error appears if the asset bundle build path doesn't exist.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a19