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Duplicate
Duplicate in 6000.0.X
Votes
0
Found in
6000.0.75f1
Issue ID
UUM-142875
Regression
Yes
Area selection remains visible in Scene view when using non-standard pointers and moving the pointer outside the Scene view
Steps to reproduce:
- Create a new project
- In the Scene view, start an area selection using a non-standard pointer
- Move the pointer outside the Scene view
- Observe the result
Actual Result: The area selection remains visible in the Scene view
Expected Result: The area selection is cleared
Reproducible with: 2023.2.0a6, 6000.0.75f1, 6000.2.0a5
Not reproducible with: 2023.2.0a5, 6000.3.16f1, 6000.4.8f1, 6000.5.0b9, 6000.6.0a5
Fixed in: 6000.2.0a6
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
-Reproduced with a Wacom tablet and pen; also reproduced locally on a touchscreen monitor
-The selected area disappears when clicking anywhere in the Scene view
-
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity! -
Resolution Note (6000.0.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity!
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This is a duplicate of issue #UUM-142652