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Votes
0
Found in
2021.1.0a4
2021.3
2021.3.0f1
2022.1
2022.2
Issue ID
1420261
Regression
Yes
[Android] Unity fails to render Camera rendering depth into Render Texture in the Player
How to reproduce:
1. Open the user's attached "AndroidDepthCaptureBug 2021.3" project
2. Build and Run the "Scene" Scene
3. Observe the Player
Expected result: Rendering depth is successfully rendered into Render Texture,
and white Cube is observed on the bottom-left of the screen
Actual result: Rendering depth isn't rendered into Render Texture,
and only a black (or, in some versions, white) texture is observed on the bottom-left of the screen
Reproducible with: 2021.1.0a4, 2021.3.4f1, 2022.1.3f1, 2022.2.0a15
Not reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.1.0a3
Reproduced on: MacOS 12.3 (Intel)
Reproducible with devices:
VLNQA00006 - Samsung Galaxy S7 (SM-G930F), CPU: Exynos 8 Octa (8890), GPU: Mali-T880, OS: 8.0.0
VLNQA00012 - Samsung Galaxy S6 (SM-G920F), CPU: Exynos 7 Octa (7420), GPU: Mali-T760, OS: 7.0.0
VLNQA00013 - Galaxy S6 Edge+ (SM-G928F), CPU: Exynos 7 Octa (7420), GPU: Mali-T760, OS: 7.0.0
VLNQA00286 - Meizu Pro 5 (PRO 5), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00331 - HUAWEI P20 lite (ANE-LX1), CPU: HiSilicon Kirin 659, GPU: Mali-T830, OS: 9
Not reproducible with devices:
VLNQA00122 - Samsung Galaxy S9 (SM-G960F), CPU: Exynos 9 Series 9810, GPU: Mali-G72, OS: 10.0.0
VLNQA00261 - Samsung Galaxy S10+ USA (SM-G975U), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9.0.0
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
VLNQA00321 - Xiaomi MI 9 (MI 9), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 10.0.0
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00472 - Samsung Galaxy A52 (SM-A525F), CPU: Snapdragon 720G (SM7125), GPU: Adreno 618, OS: 12
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