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[Recorder] InvalidOperationException is thrown if Recorded component is ...
InvalidOperationException is thrown if Recorded component is set to nothing for Animation clip recorder. Refer the attached video St... Read more
[URP] _ScreenParams returns wrong data in VR
Reproduction steps:1. Open the user's "URP Updated.zip" project2. Enter the Play mode3. Observe the Console window Expected result: ... Read more
[Android] [Windows] When selecting incompatable JDK, pop up appears with...
How to reproduce:1. Create a new project2. Switch platform to Android3. Go to Preferences -> External Tools and disable 'Use embe... Read more
Packages folder is created even if no packages are selected when creatin...
To reproduce:1. Create a new project2. Make sure that no packages are selected when creating a new project Expected result: Packages... Read more
Unity leaks memory when adding/removing breakpoints while debugging with...
How to reproduce:1. Open the "VS_Leak.zip" project3. Open the "NewBehaviurScript.cs" script4. Attach Unity Debugger via Visual Studi... Read more
Screen.MoveMainWindowTo method often fails to switch monitors when the P...
How to reproduce:1. Open the user's attached "Display Management Handler 2021" project2. Select "File -> Build and Run" in the me... Read more
SerializableObject.GetIterator() throws ArgumentNullException when Unpac...
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1164099.zip" Unity project2. In the Hierarchy tab, select the... Read more
ProBuilder Boolean feature does not correctly subtract inner Mesh and ca...
Reproduction steps:1. Open the attached "ProBuilderBoolean.zip" project2. Go to Edit > Preferences > ProBuilder and enable "Ex... Read more
Baked lightmaps have lighter/brighter spots
How to reproduce:1. Open user attached project2. Clear lighting data3. Bake lighting4. Inspect game view Reproduced on: 5.5.0f1, 5.5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject