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SceneManager.GetActiveScene() returns wrong scene in Awake and OnEnable
Steps to reproduce:1) open the project2) open one of the scenes3) drag other 2 scenes into hierarchy4) right click the bottom scene ... Read more
[Particles] Since 5.3 Particle System Animation property name went missing
Reproduction Steps:1. Open the attached project (in Unity 5.3.X or later)2. Open Scene13. Select Particle System in Hierarchy4. Open... Read more
[Shuriken] "IsFinite(outDistanceForSort)" error when particles used in c...
Particle system throws errors when placed in a scene in conjunction with the WaterProDaytime standard asset and viewed in the Scene ... Read more
[Camera] "Don't Clear" flags stop displaying game view when resizing sin...
Steps to reproduce:1. Download and open project "NewBug"2. Open "Main" scene3. Resize Game screen see attached gif "Game.gif" Notice... Read more
[MovieTexture] Crash after exiting play mode
Steps to reproduce: 1. Open attached project "767467.zip"2. Open scene "repro"3. Run it4. It will get paused due to multiple FMOD er... Read more
[MSE] In playmode, Add new scene from context menu throws error
Steps to repro:1. Launch project2. Go to playmode3. Right click on a scene header and choose "Add new scene" from context menu Read more
Profiling inner coroutines causes the editor to hang
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Open Profiler window4. Run sceneEditor hangs after ~2 seconds Not... Read more
[UNETServerDLL] Host Id still increases when you remove the host and add...
Steps1. Open attached project2. Run "ClientGUI.exe"3. Press "Start client" button4. Press Add Host==>"Host 1 added" message appea... Read more
SphereCastAll returns RayCastHit when partially embedded in collider
Reproduction steps: 1. Open the attached project2. Open scene "scene"3. Start the game4. Notice the console output(SphareCast return... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"