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[build report] exceptions in editor after calculating build size for Web...
-e: see title, they don't stop you from doing anything though -repro:--1) open attached project or make a new one--2) add a scene to... Read more
[Shadows] GraphicsSettings setting screenspace shadows to "No Support" u...
Changing internal shader to “No support”, requires unity restart. Also causes artifacts if cascade is not selected. Project Steps:1.... Read more
[WSA] Specific plugin causes a crash when launching application
Forum thread: http://forum.unity3d.com/threads/window-store-crash-on-start.382516/ Reproducible on 5.3.2f1, 5.4.0b4 Repro steps:1. o... Read more
[GL][OSX] CPU Skinning is generating artifacts
Repro steps:1) Open the project RootMotion and Scene.scene in it2) Make sure GPU Skinning is off in the Player settings3) Play the s... Read more
Enabling Cloth material turns object grey
Reproduction Steps: 1. Open the attached project2. Start the "Bug" scene3. Select "SupermanFBX" -> "Supermans Cape" GameObject in... Read more
[Editor] Mouse position resetting on third monitor
When moving my mouse on my third monitor with Unity Open it often jolts back a few inches, causing tasks such as rotating the camera... Read more
[Editor] Scene window is clipped when on high resolution
The scene window becomes clipped and artefacts when placed onto a monitor above 2k resolution. Steps to repro (Requires 2+ monitors ... Read more
[TreeEditor] Editing distribution curve crashes at physx::shdfnd::intern...
Steps to reproduce: 1. Open attached project "766891.zip"2. Open scene "repro"3. In hierarchy, select "Tree"4. In tree editor, selec... Read more
Setting shadow strength to NaN or a negative number is possible from scr...
To reproduce:1. Open attached project2. Attach the script "Bonfire" to Main camera3. Set the variable "power" to 10.4. Watch how it ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder