Search Issue Tracker
[DirectionalSpecular][PrecomputedRealtime] Objects are overexposed if Pr...
Steps to reproduce: 1. Open attached project "766533.zip" using 5.4.0b42. Build lights3. Notice that objects are overexposed - "b4.p... Read more
[2D] Error message appears when clicking Slice button in Editor (GetLoca...
Error message appears when clicking Slice button in Editor (GetLocalized String is not allowed to be called) - add a sprite to the p... Read more
[UI] Dropdown throws MissingReferenceExceptions of object "Image"
Steps to reproduce: 1. Download and import attached project. (rerpo_DropdownScrollview2.zip)2. Open scen: main.3. Play.4. Select any... Read more
[PlayerSettings][WebGL] Crash on accessing any tab of player settings
Steps to reproduce: 1. Create new project2. Open Player settings3. Open settings for Standalone4. Expand "Other Settings" tab5. Open... Read more
[Event] Animation Event fails with single object parameter
How to reproduce:1. Open the attached project2. Open and play AnimationEventError scene3. Notice the error: "Failed to call Animatio... Read more
Resources.Load returns null when loading same game object in another sce...
Steps to reproduce: 1. Open attached project2. Open Build settings3. Build for windows standalone with Developement build and Script... Read more
Calling method Graphics.SetRandomWriteTarget(int, ComputeBuffer) with hi...
Using method with big UAVs values results in unity crash Graphics.SetRandomWriteTarget(int, ComputeBuffer).StackTrace is not produce... Read more
Animator.velocity spikes when blending animations with different length ...
How to reproduce:1. Open the attached project2. Open and play Scene3. Move the character with arrow keys to one direction4. Stop and... Read more
OnStateMachineEnter() is called on the "Layer 1" StateMachineBehaviour, ...
Reproduction steps:1. Open attached project2. Open and play the "test" scene3. Notice that in the console "Layer 1" message is displ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"