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[Shuriken] ParticleSystem added via AddComponent uses pink error shader ...
ParticleSystem added via gameObject.AddComponent<ParticleSystem>(); displays pink error shader in stand-alone player. They als... Read more
[Android] PlayerPrefs are lost when upgrading an app from 5.3 build to 5...
Apps built with Unity 5.3 and then upgraded to a newer version that was built with Unity 5.2 lose PlayerPrefs Read more
[Mac] Screen.currentResolution.refreshRate value is always zero
To reproduce:1. Open attached project2. Open "TestScene" scene3. Play the scene Actual behavior: notice that in the Console two mess... Read more
Crash in find_method_in_metadata when loading project
To reproduce:1. Open attached project2. Editor crashes Reproducible: 5.4.0b2, 5.3.2f1, 5.2.4f1 Read more
[Android]Crash on certain Samsung devices when trying to clone a GameObj...
To reproduce (everything is explained fully on Readme.pdf with screenshots):1) Open attached project (use the original project link ... Read more
[UNETServerDLL] GetConnectionInfo function returns wrong connection address
Steps1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Press "Connect" button==>Application crashes while u... Read more
[ColorSpace][Mesh] Vertex colors aren't properly converted into linear c...
UI Canvas does vertex color conversion, as expected.Everything outside of UI does not do color conversion, which makes the vertex co... Read more
[Hotkey] Alt-Shift-A hotkey does not enable/disable GameObject anymore
Reproduction steps:1. Open the attached project2. Select the "Main Camera" GameObject3. Press Alt + Shift + A Actual result: Opens "... Read more
[Deferred][Linear] White artefacts on terrain where different textures ...
How to reproduce:1. Open the attached project "TestTerrainIssue.zip"2. Open CampSite scene3. Select FirePit from hierarchy (MapObjec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal