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CreateDirect3D11SurfaceFromDXGISurface crash after code recompile on Dir...
Steps to reproduce:1. Download and open attached project "Sweet Castle.zip"2. Open scene "Level1"3. Make edits to any script that is... Read more
Custom center of mass and inertia tensor values cannot be set on a rigid...
Steps to reproduce:1) open users attached project2) play scene 'RigidbodyTestScene'3) select object named 'RigidbodyWIthTrigger' fro... Read more
Changing Graphical API in player settings crashes editor
Reproduction steps:1) Open attached "repro" project.2) Go into Player Settings >> Other Setting and un-check "Auto Graphics AP... Read more
[Cookie] Asset import does not unload metadata path when changing cookie...
WON'T FIX: Cookies system is planned to be replaced Steps to reproduce: 1. Download and import attached project.2. Open scene: main.... Read more
[Shuriken] Curves in particle system modules doesn't show negative value...
Curves don't show by default the negative axis. Repro steps:1. Open ParticleCurves scene from attached project2. Select Particle Sys... Read more
[MixedMode?] Multiple light sources work incorrectly in forward renderin...
To reproduce:1. Open scene "BakedLightBug"2. Switch to 3D view.3. In inspector, switch the camera from deferred to forward lighting ... Read more
[Shuriken] Particle collider stretches only according to its size on x axis
Steps to reproduce: 1. Download and import attached project. EDIT: (CurvesSpace.zip)2. Open scene: main3. Select and simulate partic... Read more
Editor fails to detect MonoBehaviour class inside a script with namespac...
Reproduction steps:1) Open users project and click on "fun.cs" Expected result: MonoBehaviour in "fun.cs" should be recognized by ed... Read more
Camera with custom view port rect settings rendering in Game view broken...
In a new project, set Camera Viewport Rect W to 0.5. This should only render the camera view on half of the Game View, but instead i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"