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GI lighting does not move correctly with the parent object
To reproduce the issue follow the steps:1. Open "GIBug" project2. Play "main" scene3. GI light moves slightly faster than the parent... Read more
[Standalone] UI Image flickers in the splashscreen while loading another...
How to reproduce:1. Open the attached project2. Build the project for Standalone target3. Run it and notice that at some point while... Read more
Cannot select console tab after switching current platform API
Steps to reproduce:1. Create empty project w/ default layout2. Turn on player settings and de-select automatic API for the platform ... Read more
When Line Spacing isn't set to 1, Unity cannot determine how many line c...
Reproduction steps:1. Open attached project2. Open and play the "TestScene" scene3. Notice that the right Input Field has the same l... Read more
Objects instantiated from AssetBundles ignore light probes
How to reproduce:1. Open the attached project (AssetBundleProbeTest_v2.zip)2. Open TestScene3. Build Asset Bundle (AssetBundle>Bu... Read more
UI Button Component OnClick Event List "Minus" Button is Unclickable
To reproduce the issue follow the steps:1. Open "UIButton Fail" project2. Open "Example" Scene3. Using inspector look at button game... Read more
[GI] White "bleed" from objects on Sky/BGColor in reflection probes
All objects "bleed" white onto the sky or background colour in a reflection probe. Emissive objects bleed is much stronger. Invisibl... Read more
[iOS] Application crashed on CreateMaterial if UI shaders are deleted fr...
1. Create new project2. Open Graphics settings3. Set Always Included Shaders size to 04. Build to iOS5. Application will crash Read more
[OSX] Depth buffer is flipped in postfx sometimes gets corrupted, when n...
Steps to reproduce:1. Download and open attached project2. Open scene "Scenes/Game"3. Switch rendering path to forward4. Build stand... Read more
Error "GetLocalizedString is not allowed" when dragging polygon sprite t...
How to reproduce:1. Create a new project2. Create a new "square" sprite type (Project window -> Create -> Sprites -> Square... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"