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Incorrect blending with AnimationMixerPlayable and Humanoid rig; model m...
How to reproduce:1. Open the attached project2. Open and play default scene3. Notice that model in the right (humanoid) is floating ... Read more
Crash on GameObjectHierarchyProperty::DoNext when parenting root game ob...
To reproduce:1. Open attached project2. Open "Test" scene3. In the menu select Test -> Launch failing test Actual result: Unity c... Read more
[OSX]Crash on GetManagerFromContext when quitting the editor from projec...
To reproduce:1. Open Unity project browser2. Close it with Command + Q Actual result: Unity crashes Regression from 5.4.0b1 to 5.4.0b2 Read more
Aligment issue on login
Repro:1. Start Unity Editor 5.4.0b22. Login3. Enter license key3. Observe that "Start Using Unity" button is not centered Issue not ... Read more
Slider arrows are still shown even when all projects fit into the projec...
Repro:1. Launch Unity Editor2. Login3. Have less than 4 projects on the disk or in the cloud4. Observe that slider arrows are shown ... Read more
Surface shader analysis not using 32-bit floats for fixed/half/float/dou...
Reproduction steps:1. Open attached Unity project.2. Open "Bug scene".3. Notice, that "Sphere" game object is black.4. Open "Bug" sh... Read more
Particle System initial module properties cannot be animated
Reproduction steps:1. Open attached project2. Open and play the "Scene" scene3. Notice that all particles are the same size (check "... Read more
Shadow disappears when caster goes off screen
To reproduce:1. Open attached project2. Build scene lighting3. Move camera to the right until cube is not visible in game view4. Not... Read more
Crash doing GL.Begin(GL.QUADS) with wrong vertex count, 5.3 regression
To reproduce:1. Open attached project (repro761584.zip)2. Play test scene3. Editor crashes Reproducible: 5.3.1p3, 5.4.0b2Regression ... Read more
IL2CPP Does not obey Thread.Priority
IL2CPP currently does not support setting thread priorities. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"