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Illegal windows characters for file names, used in Player Settings for "...
In "Player Settings" using "Product Name" with Windows not allowed characters in file name, like \ / : * ? " < > | can cause i... Read more
[WSA][UWP] UNET Internet Matchmaker causes AccessViolationException
Tested on 5.2.4p1, 5.3.1p3, 5.4.0b2 on WSA and UWP platforms. Both platforms throw AccessViolationException. Repro steps:1. open pro... Read more
WinRT PDB files aren't uploaded to http://symbolserver.unity3d.com/
We currently ship PDBs to the end users using an installer. However, if you have a crash dump or an ETL trace, you have to go and in... Read more
Editor freezes for some time when changing boolean value on a prefab
Steps to reproduce: 1. Open attached project2. Open 'Example 2 - ISBIT Female' scene under Assets/UCC/Examples/Scenes3. Select 'Fema... Read more
[Shuriken] Particles do not inherit velocity, when mode is set to curve
Steps to reproduce: 1. Download and import attached project. (ParticleInheritCurve.zip)2. Open scene: main.3. Play.4. Select GREEN p... Read more
[Shuriken] Sub-emitter does not emit stretched particles if their speed ...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Select GREEN particle system in Hierarchy... Read more
[Shuriken] Limit velocity over lifetime allows negative values
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Select GREEN particle system in Hierarchy... Read more
[AW] Dopesheet first edit not registered
1. What happenedThe first time I edit the timing of a key in the Dopesheet, the edit is not registered. You can see this by swithing... Read more
[VR] Missing shadows in VR mode players with Forward and Legacy Deferred...
A regression in Unity 5.4.0b2 makes shadows disappear in VR mode when Legacy Deferred or Forward is used as the rendering path. This... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"