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[UWP][WSA] SystemInfo.deviceType always returns "Desktop"
Windows Phone 10, Win10 and Win8.1 tablets always return "Desktop" using SystemInfo.deviceType. Only WP8.1 returns "Handheld", which... Read more
Editor crashes at selecting Clustering mode in Scene view
1. What happenedEditor crashes at selecting Clustering mode in Scene view for the project attached. Just start baking, and as soon a... Read more
5.4 crashes in scene view rendering when something disables the hidden s...
To reproduce:1. Open attached project2. Build and run project3. Host on build client4. Play scene in editor5. Join localhost6. Open ... Read more
Shader w/ pow function produces different result w/ values from inspecto...
Steps to reproduce:1. Download and open attached project "ShaderBug.zip"2. Open scene "Main" and notice, that both, cube and sphere,... Read more
Loading Scene messes up UI with Scroll Rect component
Reproduction steps:1) Open user submitted project, proceed to main scene and notice messed up UI.2) Expand canvas and select "scroll... Read more
[OSX] Fatal error and forthcoming crash happens after closing Connect wi...
Steps to reproduce: 1. Open Unity on OSX;2. When Connect window is displayed click right mouse button in OS bottom panel -> Quit.... Read more
[Android] Bluetooth sound stuttering on devices using OpenSL
This issue is not VR releated. It affects all devices, running on OpenSL (with feature:android.hardware.audio.low_latency) audio pat... Read more
MissingReferenceException on asset Scriptable Object refresh
How to reproduce:1. Save a backup of Repro/MyScriptableObject 1 to some other location2. Click on Repro/MyScriptableObject 1 so it o... Read more
Unity crashes after creating new scene from Project window
Steps to reproduce: 1. Open Unity;2. Create new project and scene;3. In 'Assets' window of 'Project' tab right mouse click -> Cre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"