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UI Textures change after lowering quality level in runtime
Steps to reproduce:1. Download and open attached project "repro_760691.zip"2. Build the project w/ "main.unity" scene included3. Run... Read more
Unity does not correctly identify new packages, and in certain cases doe...
- Attached to this report are 4 packages with the following contents:- PackageA_V1:-- PackageA/GameObjectA.1.prefab-- PackageA/GameO... Read more
Cache Server uses old version of Node.js (0.6.6)
Steps to reproduce: 1. Download the cache server from our site (http://unity3d.com/unity/collaboration/)2. Extract the downloaded pa... Read more
[VertexShader] doesn't animate game objects
Reproduction steps:1. Open attached project.2. Open "Scene" scene.3. Notice "palmtree_01" game objects(GIFs attached). Actual behavi... Read more
[Android/IL2CPP] App crashes in GC on a scene is loading when resumed fr...
DUT: SGS6(SM-G920F)/AOS 5.1.1 Steps to repro:1. Build and run repro project (it is huge - takes time)2. Go thru loading, pass by tut... Read more
If there is no code left to go through "Stop Debugging" in VS2015 crashe...
Reproduction steps:0) See gif attached in the edit.1) Open attached project, proceed to scene 1.2) Open "GameSettings" script in Vis... Read more
[Ambient] Yellow tint is added by skybox
Repro steps:1) Open the project and demo scene in Unity 5.3/5.42) Notice a yellow tint on the bottom of the sphere object3) Change S... Read more
[Shuriken] Separate axes makes particle rotate in opposite direction
Steps to reproduce: 1. Download and import attached project. (ReversedRotation.zip)2. Play.3. Select one of two particle system obje... Read more
Animation Window doesn't detect TextMeshPro component in Add Property
Reproduction steps:1. Open attached project2. Open the "Fade Color" scene (located in Assets\Scenes)3. Open the animation window and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal