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[Android] Camera does not render mesh and skybox when is attached to an ...
Steps to reproduce: 1. Download and import attached project. (repro_CameraAnimatorAndroid.zip)2. Open scene: main3. Play in editor, ... Read more
When selecting material for mesh renderer Unity crashes on GrayscaleFilt...
How to reproduce:1. Create a new project2. Create empty game object3. Add mesh renderer4. Click to the material selector button next... Read more
Shadow color of object with Lightmap static enabled is different from no...
To reproduce:1. Open attached project2. Open "New53" scene3. Observe that there is one sphere with Lightmap static enabled and one n... Read more
Editor and platform support can easily become out-of-sync
It seems far to easy to get the editor out-of-sync with a given player build platform. We should prevent the user from building in t... Read more
changes to defined symbol list field (UI) are not detected in some scena...
Reproduction steps:1. Open attached "PostProcessBug" Unity project.2. Open "Edit > Project Settings > Player"3. Notice, that "... Read more
[Physics][Cloth] Cloth with capsule and sphere colliders crashes unity
Reproduction steps:1) Open "ClothCrash" project and make sure that you are in the "test" scene.2) Go into playmode and crash. Note:M... Read more
[Graphics] DrawMesh crashes editor if material is not valid or null
Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip)2. Open scene: main3. Press play. Crash... Read more
[ReflProbes] Deferred reflections wrong (since 5.2) if last object in G-...
Steps to reproduce:1. Download and open attached project "Flickering.zip"2. Open scene "First" and move around camera in scene view3... Read more
[Events] Animation events can be created before the 0:00 marker of the t...
How to reproduce: 1. Open a new project2. Select any gameobject3. Open the Animation Window4. Create a new Animation5. Right-click b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"