Search Issue Tracker
Reflection Probe scene edit tools are described in a helper box, when a ...
How to reproduce: 1. Open any (new) project2. Add a reflection probe- Notice there is a helper box underneath the buttons for modify... Read more
[Android S6] Performance drop in 5.3.0f3 compared to 5.3.0f2
android S6 performance regression from f2 to f3. Test 1) We recreated a custom build of the Flier Project mentioned earlier that sim... Read more
[WebGl] Input field does not show text with Cyrillic font while UI.Text ...
Steps to reproduce: 1. Download and import attached project.2. Build and run on WebGl using any browser.3. Notice that Cyrillic text... Read more
Fit to Scene does not bake anything at all
Fit to Scene does not bake anything at all To reproduce:1. Open attached project2. Open Untitled scene3. Select NavMeshCube game obj... Read more
[Android] Remote Frame Debugger does not work on Android
Unity Android app crashes when activating frame debugger Read more
[Android]Render to texture is black when coming back from background on ...
To reproduce:1) Open attached project and scene in it2) Build and run on Android3) Tap on screen, the character will change color to... Read more
[javascript] crashes when using GetComponent.<Transform> when declaring ...
Unity crashes when in javascript's variable declare user tries to assign value using GetComponent<> function.Crash only happen... Read more
UI leaks memory in ScrollRect.LateUpdate
Shared UI Mesh is increased for about 10MB every time the UI is activated/deactivated when using a big amount of panels inside the s... Read more
[MSE] game object duplicates on play when reference to that game object ...
Reproduction steps:1. Open attached "NUP43" Unity project.2. Open "1" scene.3. Drag and drop "2" scene into the "1" scene hierarchy.... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Cloth
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh has a Cloth component, the particles are on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled