Search Issue Tracker
[PlayableAPI] Mixing animations causes blent game object to jump
Reproduction steps:1. Open attached project.2. Open and play "Scene" scene.3. Click on "Fire Grenade". Actual behavior: left model t... Read more
[enableEmission] Typo in warning CS0618, which says to use emission.enable
Repro steps:1) Open my attached project and the only scene in it2) Notice one warning(CS0618) and one error(CS1061) in the console3)... Read more
[TreeViewUtility] NullReferenceException when trying to configure Avatar
Steps to reproduce: 1. Open attached project (link bellow)2. Open scene "golem totally awesome"3. Select "golem mecanim" in hierarch... Read more
[VR] Crash on Camera::ClearNoSkybox
Repro steps:1) Open the project I attached and the only scene in it2) Connect Oculus Rift to your PC3) Play the scene4) Notice the c... Read more
Assets imported to the scene in 5.1 and 5.2+ versions of unity gets diff...
Reproduction steps:1. Download and duplicate attached Unity project.2. Open first project with 5.1 version of Unity and add "milk_pr... Read more
[StandardShaderUI][MultiEdit] Changing emission intensity on multiple ma...
To reproduce:1. Open attached project2. Open scene 13. Select Blue and Red materials4. Increase their emission intensity5. Notice th... Read more
StateMachineBehaviours get stripped out when building with IL2CPP
How to reproduce: 1. Open attached project2. Build to iOS and run- Note the errors in the Xcode log:Could not produce class with ID ... Read more
Upgrading to Unity5 does not convert Slider Join 2D 'Collide Connected' ...
Step to reproduce:1) open the attached project with unity 42) verify that Collide connected is checked on the object 'ClickMe'3) upg... Read more
[Usability] Build Settings window is confusing when platform support is ...
Reproduction steps:1. Launch 5.3+ Unity editor with missing target support modules.2. Go to "File > Build Settings".3. Select any... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled