Search Issue Tracker
[tvOS] Screen.dpi not reported correctly
To Reproduce: 1. Build and run the attached project on an Apple TV.2. Observe that Screen.dpi value is reported incorrectly (top rig... Read more
First burst from Mesh based Particle Sub-emitter emits all particles at ...
The first particle burst emitted from a mesh/mr/smr as a sub emitter appears to emit all its particles forward (direction of the par... Read more
Color text on canvas becomes black during building in 2D project
1. Try to build project attached.2. Note Gameview. Actual result: if you create clean 2D project, and add Canvas and Text, text disa... Read more
When UnityEngine.UI.Button.interactable is set to true, button displays ...
Reproduction steps:1. Open attached project2. Open and play the "IAP Demo" scene (in Assets\Plugins\UnityPurchasing\scenes)3. The "R... Read more
[IL2CPP] Application crashes when FlareLayer class gets stripped
1. Open attached project2. Build to iOS with IL2CPP3. Add in info.plist new string with name "FacebookAppID" and enter this string: ... Read more
[Android/IL2CPP] Crash when large value-type used as a param with generi...
App built from A* example scene crashes instantly on run if built with IL2CPP Read more
Colors in gradients and color pickers show different colors when Linear ...
Steps to reproduce:1) open the project2) scene '1'3) select 'Colors' GameObject in the hierarchy4) click to change 'Start color' gra... Read more
[ETC split] Checkbox for Compress using ETC1 (split alpha channel) not a...
The checkbox for Compress using ETC1 (split alpha channel) does not appear when using an Advanced Texture type. - import an image- s... Read more
[ETC split] Compress using ETC1 only works when Texture Compression is s...
Compress using ETC1 (split alpha channel) only works when Texture Compression is set to ETC (default) - import an image (or use an e... Read more
[Android]Apk building process fails when project has plugins and path ha...
To reproduce:1) Put attached project into folder with special character (for example, 'c#')2) Open attached project3) Build for Andr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled