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Fill Amount doesn't properly de-fill Filled Sprites
How to reproduce: 1. Open attached project2. Open scene Demo.unity3. Play the scene4. Select the gameobject Canvas/Image5. Increase ... Read more
SpeedTree dynamic batching produces unexpected shadows
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Switch to the Game View- Note that there is a shadow at the ba... Read more
Gyroscope.enabled doesn't enable/disable the Gyroscope
Gyroscope.enabled doesn't enable/disable the Gyroscope. I can only set the Gyroscope state if I change it on Awake function. Read more
[tvOS] Remote Sensors mapped to incorrect Joystick Axis
Joysticks axis are incorrectly mapped to sensors, it looks like that it's shifted by +1 when compared to: gravity (x,y,z) : 16, 17, ... Read more
[UWP] Build & run either fails or takes extremely long
What happenedBuild & run isn't stable. It either takes very long or just fails. How we can reproduce it using the example you at... Read more
Using a Canvas with Render mode as World Space results in Unity Editor C...
To reproduce:1. Open attached project2. Open CockpitTest scene3. Select CockpitDisplays->Canvas object4. Change Render Mode to Wo... Read more
[Batching] Unlit shader changes drastically when cloning gameObject and ...
Steps to reproduce:1. Download and open attached project "WaterEffect.zip"2. Open "test" scene3. There are three "circle" object - o... Read more
[Version Control] Perforce & Plastic SCM plugins cause Editor slowdown
Steps to repro 1) Set up Perforce server on network (Plastic SCM not tested)2) Set up Perforce client (P4V) on local machine, connec... Read more
Mesh renderer with no material crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Create new project2. Add new cube to scene3. Select it and in inspector expand its Mesh Renderer component's ... Read more
[UWP] Back button issues
Back button doesn't work on Windows Phone 10. Reproducible on 5.2, 5.3. Repro steps:1. Build an empty project for UWP platform;2. De... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU: ASTC texture mip levels are corrupt
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used