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0
votes
Fixed

Built project doesn't show correctly encoded Japanese letters in player ...

Deployment Management

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Dec 19, 2012

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Version/s: 4.0.0f7

To reproduce:1.Open attached project, check Input settings, notice input tabs named in Japanese letters .2.Build and run project.3.C... Read more

2
votes
Won't Fix

[iOS][monoAttempting to JIT compile method 'System.Linq.OrderedEnumerabl...

iOS

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Sep 25, 2015

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Version/s: 5.2.1f1

How to reproduce: 1. Open attached project2. Open scene Bug.unity3. Build to iOS and run- Note the error in the console: ExecutionEn... Read more

0
votes
Fixed

Increased texture memory usage on LoadRawTextureData

Graphics - General

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Sep 25, 2015

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Version/s: 5.2.1p1

If you use LoadRawTextureData to import an ETC texture instead Resources.Load, you will get more memory usage. Read more

0
votes
Won't Fix

MD saves breakpoints on absolute paths

CodeEditors

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Sep 25, 2015

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Version/s: 5.3.0a5

-e: MD stores the breakpoints for files with an absolute path which breaks these when you copy your project to some other place -rep... Read more

0
votes
Fixed

[Canvas] Images change their position and rotation after disabling and e...

UI

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Sep 24, 2015

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Version/s: 5.2.0p1

Reproductions steps:1. Open attached project2. Open scene "TestScene"3. Disable the "CanvasTest" GameObject4. The images under the c... Read more

0
votes
By Design

MD breaks on different method for function breakpoint

CodeEditors

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Sep 25, 2015

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Version/s: 5.3.0a5

-e: when you make a function breakpoint for Update() in a script MD debugger stops at another Update() from the editor 1st -repro:--... Read more

0
votes
Fixed
0
votes
Fixed

[MSAA] MSAA doesn't work with RenderToCubemap

Graphics - General

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Sep 25, 2015

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Version/s: 5.2.0p1

To reproduce:1. Open attached project2. Run TheGame scene3. Notice the Cubemaps look the same, although one of them is set to use MS... Read more

0
votes
Fixed

Asset importer error when calling AssetDatabase.Refresh during import of...

Asset Import

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Sep 25, 2015

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Version/s: 5.2.0p1

To reproduce:To Reproduce:1. Open the attached project in Unity.2. Copy the "TestDll/TestDll/bin/Debug/TestDll.dll" assembly into th... Read more

0
votes
Fixed

Cubemaps imported from textures aren't marked as non-readable, thus usin...

Graphics - General

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Sep 02, 2015

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Version/s: 5.1.2f1

To reproduce:1) Reimport all assets2) Build a Standalone Windows build with development mode on, and profiler attach on3) View the M... Read more

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