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[iOS] App stuck on video background view if control setting is changed a...
To Reproduce: 1. Deploy the attached app & rotate device to landscape.2. Click "Video Minimal".3. Chnage Control Settings (butto... Read more
[OSX] Gizmos render as black cards and selection breaks in OpenGL Core p...
How to reproduce: 1. Open Unity with -force-glcore2. Open a new project3. Go to Player settings4. Set the Mac graphics API to manual... Read more
GearVR apps fails to run when built in Android Studio
Exporting Android GearVR project to Google project and building in trough Android Studio causes app to stop working Read more
[Editor, Hierarchy] Naming of new similar Terrain gameobjects is inconsi...
Steps to reproduce: 1. Create new Unity project and scene;2. Add Terrain Gameobject (GameObject -> 3D Object -> Terrain);3. No... Read more
[Project] Folding folder in project view throws index ArgumentOutOfRange...
To reproduce:1. Create a folder2. Create another folder inside it3. Press on the arrow to fold the folder4. Notice error thrown:Argu... Read more
[YAML] Unable to parse YAML file error when opening new project
To reproduce:1. Create new project2. Add a cube (just for Unity not to open another project instantly)3. Open any other project4. No... Read more
[Hierarchy] Capacity ArgumentOutOfRangeException when creating new objec...
To reproduce:1. Create new project2. Create a cube3. Notice error in consoleArgumentOutOfRangeException: Argument is out of range.Pa... Read more
Screen goes black on Samsung S6 when AA is enabled
Building apps to Samsung S6 with GearVR while Anti-Alias is enabled results in crash off app when launching project Read more
After removing the Mask Component mask.Enabled state is true
Reproduction steps:1. Open attached project2. Open the "Mask Repro" scene3. Select the "Button" GameObject (Canvas->Button)4. Dis... Read more
RenderTexture with Gles 2.0 and AA causes crashes on Tegra devices
Projects that uses RenderTexture with GLES2.0 and have Anti-Aliasing enabled crashes on Tegra devices, Nexus 9 for example Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"