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[Shuriken Crash] Editor crashes after spawning a certain amount of mesh ...
Reproduction steps:1. Open attache project "ParticleCrash"2. Open scene "Main"3. Enter play mode- EthanBody (from standard assets) m... Read more
[iOS][GLES] RenderTexture.GetTemporary returns empty texture
1. Open attached project2. Build to iOS and set Graphics API to gles(works both)3. In game, spinning cube will be grey(it should dis... Read more
UI artifacts appear and flickers when constantly rendering new objects
Repro steps: 1) Open the project user later attached(uiflicker.zip)2) Play and compare Scene and Game views - they are different as ... Read more
[Animation] Animations sometimes begin with the last frame
To reproduce:1. Open attached project. It is the Unity UI sample project.2. Run the Menu3D scene3. Press the 'Settings' button. Noti... Read more
Error in console when using Find References In The Scene
Using find reference on prefab of empty game object which has a child with mesh renderer and clicking on it in the scene view result... Read more
[Crash] Memory corruption or double delete in LightmapSnapshot
To reproduce:1. Open attached project2. Open scene Test_scene3. Create new scene4. Crash in D3D12Window::EndRendering (full stacktra... Read more
Modifying Sprites between scene plays causes the memory used to increase...
How to reproduce: 1. Open attached project2. Open scene Scene 1/scene1.unity3. Open the Profiler window, switch to Memory tab4. Play... Read more
Text in ContentSizeFitter goes out of bounds w/ "Preferred Size" in Vert...
Steps to reproduce:1. Download and open attached project "UITestAppVideo.zip"2. Open and play "TestScene" scene3. In the game view y... Read more
Cursor.visible state doesn't change back after exiting play mode
Reproduction steps:1. Open attached project2. Open and play the "Level" scene (Don't change the project layout)3. Notice the cursor ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal
- ArgumentException error is thrown when using a specific layout