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0
votes
Won't Fix

[WheelCollider][Terrain][SpeedTree] Wheel colliders don't work on terrai...

Physics

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Sep 17, 2015

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Version/s: 5.2.0f3

How to reproduce:1. Open the attached project2. Created the terrain via inspector3. Resized it to 10000x100004. Mass place 50000 tre... Read more

0
votes
Fixed

[RenderTexture] Crash when destroying camera render texture

Camera

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Sep 17, 2015

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Version/s: 5.2.0f3

Reproduction steps:1. Open attached project2. Open SSAARenderTexture.cs (Assets\Plugins\Cats Cranium\Super Sampling Anti-Aliasing\SS... Read more

1
votes
Fixed

Unity crashes while selecting transitions between animation states

Editor - Other

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Sep 18, 2015

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Version/s: 5.2.0f3

Reproduction steps:1. Open attached project.2. Open "Movement Test" scene.3. Open Window > Animator and select "Character" object... Read more

2
votes
Fixed

SyncVar with ScriptableObject doesnt work

Networking

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Sep 18, 2015

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Version/s:

SyncVar with ScriptableObject doesnt work. In 5.2 the client crashes when trying to sync the variable. In 5.3 there is an error mess... Read more

0
votes
Duplicate

(OSX) Plugin crash after loading asset bundle scenes

Webplayer

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Sep 17, 2015

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Version/s: 5.1.3f1

-e: see title -repro:--build attached repro project for webplayer--run in Safari--see it cycle through different environment--NOTICE... Read more

1
votes
Fixed

Changing Animator.runtimeAnimatorController while running crashes editor

Animation

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Sep 09, 2015

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Version/s: 5.2.0f3

To reproduce:1. Open attached project2. Open "test" scene in "Scenes"3. Press "play"The editor should crash. That is happening becau... Read more

0
votes
Fixed

[iOS] NullReference on app minimization when Socket.Select is used with ...

IL2CPP

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Sep 16, 2015

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Version/s: 5.2.0f3

1. Open attached project2. Build to iOS with IL2CPP3. When project is running minimize app4. XCode will throw NullException5. Return... Read more

0
votes
Fixed

NetworkClient.Disconnect does not remove transport layer host

Networking

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Sep 18, 2015

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Version/s:

NetworkClient.Disconnect does not call NetworkTransport.RemoveHost() to remove transport layer host. So doing connect/disconnect 16 ... Read more

6
votes
Postponed

Network Authority problems

Networking

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Sep 18, 2015

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Version/s:

Authority is not setup correctly for NetworkIdentity objects in the scene. When NetworkServer.SpawnObjects() is called, for objects ... Read more

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