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[WheelCollider][Terrain][SpeedTree] Wheel colliders don't work on terrai...
How to reproduce:1. Open the attached project2. Created the terrain via inspector3. Resized it to 10000x100004. Mass place 50000 tre... Read more
[RenderTexture] Crash when destroying camera render texture
Reproduction steps:1. Open attached project2. Open SSAARenderTexture.cs (Assets\Plugins\Cats Cranium\Super Sampling Anti-Aliasing\SS... Read more
Unity crashes while selecting transitions between animation states
Reproduction steps:1. Open attached project.2. Open "Movement Test" scene.3. Open Window > Animator and select "Character" object... Read more
SyncVar with ScriptableObject doesnt work
SyncVar with ScriptableObject doesnt work. In 5.2 the client crashes when trying to sync the variable. In 5.3 there is an error mess... Read more
(OSX) Plugin crash after loading asset bundle scenes
-e: see title -repro:--build attached repro project for webplayer--run in Safari--see it cycle through different environment--NOTICE... Read more
Changing Animator.runtimeAnimatorController while running crashes editor
To reproduce:1. Open attached project2. Open "test" scene in "Scenes"3. Press "play"The editor should crash. That is happening becau... Read more
[iOS] NullReference on app minimization when Socket.Select is used with ...
1. Open attached project2. Build to iOS with IL2CPP3. When project is running minimize app4. XCode will throw NullException5. Return... Read more
NetworkClient.Disconnect does not remove transport layer host
NetworkClient.Disconnect does not call NetworkTransport.RemoveHost() to remove transport layer host. So doing connect/disconnect 16 ... Read more
Network Authority problems
Authority is not setup correctly for NetworkIdentity objects in the scene. When NetworkServer.SpawnObjects() is called, for objects ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal
- ArgumentException error is thrown when using a specific layout