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[Editor] Replace command in VI mode does not work
Steps to reproduce:1. Open any project in Unity2. Create or open any script in MonoDevelop3. Turn on VI Mode (Tools -> Options...... Read more
[OSX] Shader import in an external exFAT drive crashes Unity
How to reproduce: 1. Open a new project in an external drive formatted as exFAT2. Create a new shader- Unity throws an error upon va... Read more
Time columns in the animation window are highlighted unevenly
Steps to reproduce: 1. Create new project2. Select 'Main Camera'3. Open 'Animation Window'4. Click 'Create' and create the animation... Read more
[Android]Particle system z-sorting bug
When playing alpha blended particle systems on android, severe flickering is visible. Read more
Particle system positions are wrong when moving and playing them
Particle system positions are wrong when moving and playing them Read more
Some text disappears from canvas when reaching the reference resolution
Reproduction steps:1. Open attached project2. Open scene "Scene"3. Notice in the scene view the smaller text is displayed4. Play sce... Read more
[Rigidbody2D] MovePosition() does not work with kinematic rigidbodies
Steps to reproduce: 1. Open the attached project2. Open 'PressToFloat' scene3. Notice the script calls MovePosition() function and s... Read more
Animator events from a previous animation still fire
How to reproduce: 1. Open attached project (AnimatorBugTest.zip)2. Open scene AnimationEventsTester.unity3. Play the scene4. Press t... Read more
Audio file sounds different after it is imported to unity
1. Open temp.wav with any audio player and listen to it(it's a high frequncy PCM sound).2. Create new unity project.3. Import temp.w... Read more
Raw Image invisible in game/scene view
To reproduce:1. Open attached project2. open MainScene3. Press play4. Select Master/Managers/ObjectBrowser5. Select Object Browser s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"