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1
votes
Won't Fix

Mask turns pink when mask is toggled during the pause

UI

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Jun 12, 2015

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Version/s: 5.1.0f3

How to reproduce:1. Open the attached project2. Play the scene and press pause3. Select the MaskImage element4. Try toggling the Sho... Read more

0
votes
Fixed

Deferred: AO texture not taken into account anymore in 5.2

Shaders

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Jun 03, 2015

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Version/s:

1. Make a new project in 5.2.0a1; set deferred path2. Place an object, that uses the Standard shader and has an AO texture--or--Load... Read more

0
votes
Fixed

[Emission] DynamicGI.SetEmissive stops working if play mode is re-entere...

Global Illumination

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Jun 15, 2015

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Version/s: 5.1.0f3

To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Enter play mode5. Select cube and change color on SetEmissiv... Read more

0
votes
Fixed

DrawMesh memory leak in -batchmode

Deployment Management

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Jun 15, 2015

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Version/s: 5.1.0f3

To reproduce:1. Build attached project for windows2. Run build using -batchmode Read more

7
votes
Fixed
3
votes
Won't Fix

[DX11][VM] Editor UI panes wrong color/intensity when ran on Mac inside ...

Themes

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Aug 04, 2014

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Version/s:

Something either wrong in our DX11 code, or in Parallels/VMWare emulation of it. Seemingly has been a problem all the way from 4.3 t... Read more

0
votes
Fixed
0
votes
Fixed

Trasition Exit time taken from source state, not destination state

Animation

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Jun 15, 2015

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Version/s: 5.2.0a1

Trasition Exit time taken from source state, not destination state 1. What happenedTransistion/State finishes before it's Exit time,... Read more

0
votes
Fixed

OnApplicationPause doesn’t get called when switching from Editor to anot...

Editor - Other

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Jun 16, 2015

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Version/s: 5.1.0p1

In Unity 4, OnApplicationPause gets called with the argument pauseStatus=true when switching from Editor to another application. On ... Read more

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