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maxVertices error thrown when outputting very long strings
To Reproduce: 1. Run scene test in the attached project.2. Click on the outputted log message.3. Observe that a large number of" max... Read more
[WP8] Unity hangs after pause resuming from visual studio
To reproduce:1. Open the attached repro project2. Build for WP83. Open the solution with visual studio4. Deploy to a windows phone5.... Read more
Scripts disappearing from UI elements on scene change
Steps to reproduce:1. Open attached project's scene "MainMenu" (Assets/Scenes)2. Errors "GameObject (named 'Canvas') references runt... Read more
Static Initialization Is Incorrect When Targeting WebGL (possibly, any I...
Steps to reproduce:1. Open test.unity and press play (in editor) and take notice that there is a decimal on the last of second test ... Read more
[VR] Anti-Aliasing breaks shadows on Windowed Rift player
Players built from the scenes in the attached project have problems with shadows when Anti-Aliasing is enabled under Quality Setting... Read more
Crashes when saving with deleted gameobject
Steps to reproduce:1. Open attached project's scene "Startup" (Assets/Levels).2. Delete "Game Manager" game object.3. Try saving the... Read more
Some Assets don't work in Unity Free
To reproduce:1. Create a new project2. Create a Material in Project view using context menu3. Select something else (like Main camer... Read more
WebGL build crashes before launching game environment
To reproduce:1. Open attached project2. Build & run for WebGL3. Wait for the app to load on your browser4. Notice that the app c... Read more
[OpenGL] Unity build crashes immediately running under Sandy Bridge inte...
Steps to reproduce: Note: Only reproducible on machine with Sandy Bridge integrated GPU as the primary graphics adapter. 1. Open the... Read more
Crash after trying to add a non-existing Material and a script to a game...
To reproduce:1. Open attached project2. Select Mat, NavAgentController and New Material assets from the Project view3. Drag them int... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types