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AddEvent() in StateMachineBehaviour crashes Unity
To reproduce the bug please follow the steps1. Open "case_679823-Repro" project2. Open "ReproScene" scene3. Run SceneUnity crashes. ... Read more
webGL building and running documentation links to a dead link and has a ...
1) What happenedThe webGL building and running documentation links to a dead link and has a TODO in it -repro:--go tohttp://docs.uni... Read more
Alpha Numeric Sort in Preferences is not listed in the docs
Alpha Numeric Sort option in preferences is not pictured or described in the documentation. It's an option that enables a new button... Read more
Crashes while building assets for scene 0
Steps to reproduce:1. Open attached project '679591.zip'2. Try to build scene 'u'.3. Unity freezes on 'building assets for scene 0' Read more
Moving generated mesh in play mode causes crash
To reproduce the bug please follow the steps1. Open "case_679817-Virtual_Warefare" project2. Open scene3. Run scene in editor4. Try ... Read more
Calling Wait on a new Version Control Task object crashes the Editor
Execute this code and Unity will crash:var t = new UnityEditor.VersionControl.Task ();t.Wait (); Maybe Unity should guard itself som... Read more
Calling NetworkTransport.Send can crash Unity
I don't have a more general use case example, but executing these 2 lines of code, for example, crashes the Editor:byte error = 0;Un... Read more
[WSA] SerializationWeaver error building application with Unity C# projects
Reproduced on 5.0.0f1, 5.0.0p1; Repro steps:1. Open project "New Unity Project.zip";2. Build to WSA with Unity C# projects;3. Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal