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[WinRT] uGUI doesn't work on tablets
From case 670834 - Tap in input field to show mobile keyboard, then tap out to hide it: keyboard flashes and stays up (must hide man... Read more
AutoRotation is not functioning with iOS5.0
To Reproduce: 1. Deploy the attached project to an iOS5 device.2. Observe that AutoRatation is not working (ios native gui windows a... Read more
Capsule Collider Bounds Incorrectly Calculated
To reproduce:1. Open attached project2. Open scene3. Press play4. Open scene view5. Select Collider - Incorrect bounds6. Notice that... Read more
[AssetBundle] When loading prefab from asset bundle "GameObject referenc...
Steps to reproduce this issue: 1. Open the attached project2.Build AssetBundles (AssetBundles->Build AssetBundles from the menu)3... Read more
[WP8] Reflections jitter on landscape rotation
To reproduce:1. Open the attached project. It contains a shader that uses reflection and a scene that demonstrates the shader in act... Read more
[docs] 'Linear Rendering Hardware Sampling' should be changed to 'Linea...
The property "Linear Rendering Hardware Sampling" seems wrong in PlayerSettings.It should be 'Linear Rendering'. Documentation/en/Ma... Read more
[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...
To reproduce:1. Open attached project2. Open Test scene3. Notice that scene runs at 30 fps4. Maximize Game view5. Notice that scene ... Read more
[AssetBundle] Setting assetBundleName in OnPreprocessAudio() crashes Unity
Steps to reproduce this issue: 1. Open the attached project2. It has a script with few lines:void OnPreprocessAudio() {assetImporter... Read more
Unnecessary check is performed in a Rigidbody during the deactivation of...
How to reproduce: 1. Open new project2. Create a single Capsule game object and attach a Rigidbody component to it3. In the Rigidbod... Read more
[HingeJoint] Limits snap incorrectly at +-180 when torque is applied
Steps to reproduce this issue: 1. Open the attached project2. Open the scene3. There are 4 rigidbodies (Cubes) in the scene with Hin... Read more
All about bugs
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Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"