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Xbox One build postprocessor (and possibly others) are copying native pl...
See 630955 for a repro project. Build for Xbox One. Read more
Mesh.CreateVBO call time is significantly higher on iPhone4 (takes up to...
Mesh.CreateVBO call time is significantly higher on iPhone4 (takes up to 30ms) To reproduce:1) Download and open project2) Build and... Read more
[InputField][Mobile]InputField doesn't open keyboard on mobile
The new UI Input Field does not open keyboard when tapped on Mobile devices from 4.6.1p2 Read more
[Usability] LightProbeGroup doesn't update in scene as soon as it's disa...
- Create new game obejct and attach a LightProbeGroup component (notice it shows the spheres connected by the pink lines in the scen... Read more
Objects are still affected by light probes even when they are disabled/d...
- Open the Demo scene in the attached project. It has a number of static objects with lightmapping baked for them (after which all l... Read more
Documentation on LightProbes needs to be updated
See the Lightmapping Modes section at the end of http://docs.unity3d.com/Manual/LightProbes.html. It talks about Single, Dual and Di... Read more
[Usability] Rectangle selection of probes in a light probe group only wo...
If I have a GameObject that has a LightProbeGroup component selected in Hierarchy, I want to be able to rectangle select probes in t... Read more
PPtr cast failed when dereferencing! Casting from LightProbesLegacy to L...
- In 4.6, download the Probe Placer Pro package from the Asset Store- Upgrade the project to 5.0- Open the Lighting window and click... Read more
LightProbes look wrong in the Editor after project upgrade
- Download the Probe Placer Pro package from the Asset Store in Unity 4.6- Upgrade the project to 5.0- Open the demo scene and selec... Read more
standard assets: outdated image
-e: The image for importing standard assets is no longer up to date -repro:--go to a 5.0 version of /Manual/HOWTO-InstallStandardAss... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled