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Loading texture from OnApplicationPause(false) results in a black texture.
When a texture is loaded in an event of resuming application it results in being black. Read more
Galaxy Tab 3 has some black screen when rotated out of original position
Galaxy Tab3 has part of its screen black when rotated Read more
[EventSystem] When holding button down on mobile unwanted events are raised
When holding down uGUI button on android, unwanted events are called Read more
[EventSystem] When any Button has a scale down animation for the Pressed...
When any Button has a scale down animation for the Pressed state, the OnClick event is only handled if the pointer is released in th... Read more
Parameter field overlapped when use Blend Type "Direct"
Parameter field overlapped when use Blend Type "Direct" 2) How can we reproduce it using the example you attached1 Create new projec... Read more
[EventSystem] Enabling stripping causes some UI event calls to fail
Enabling stripping causes some UI event calls to fail and throw NullReferenceException Read more
Namespaced types do not get converted to links in function definitions
When a type is located in a namespace (other than UnityEditor/UnityEngine), it will not get converted to a link in function definiti... Read more
Class variables are shown with namespaces (classes are not)
Minor thing, but looks a bit inconsistent and can lead to very long type names (e.g. with the Animations namespace in 5.0). Read more
Selecting multiple Toggle buttons changes the On Value Changed handler p...
To reproduce:1. Open attached project2. Open Buttons scene3. Select Canvas4. Notice that each Toggle passes itself as the parameter ... Read more
Broken links in UI docs due to missing namespace in referenced types
See links inside e.g.:http://docs.unity3d.com/ScriptReference/UI.Image-fillCenter.htmlhttp://docs.unity3d.com/ScriptReference/UI.Ima... Read more
All about bugs
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