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Focus is switched to the window behind Unity after closing the "Open Pro...
Steps to reproduce : - create a new project- have a browser window opened behind Unity- go to File > Open Project- close the dial... Read more
Additng a property in the Animation window resets the avatar to neutral ...
Additng a property in the Animation window resets the avatar to neutral pose and to position 0,0,0Repro:1. Add an avataer to the sce... Read more
Playmode resets blend values to 0
Playmode resets blend values to 0 Repro:1. In the controller with a blend tree, change the blend parameter to 12. Press play - the p... Read more
Quick multiple taps shift the order of first touches' IDs afterwards
If you tap quickly and a lot in quick succession, order of touch IDs gets changed randomly. Read more
No MouseButton1(right-click) on Acer Iconia Tab 8
There is no MouseButton1 on Acer Iconia Tab 8 when using USB mouse Read more
MouseButtons 1 and 2(right and middle) don't work on ASUS Transformer Prime
There is no MouseButton1 and 2(Right and Middle) on ASUS Transformer Prime when using USB mouse Read more
On HTC One X, if trying to add a third simultaneous touch, the previous ...
You can't get three simultaneous touches on HTC One X, as third touch cancels others and none register anymore Read more
USB mouse does device specific things together with what was scripted on...
USB Mouse buttons do extra functions on top of what is scripted (middle mouse button acts like middle device button, right mouse but... Read more
Packages downloaded from the Asset Store are no longer displayed for imp...
Steps to reproduce : - create a new project- go to Add Asset packages and notice the packages previously downloaded from the Asset S... Read more
Scene View has double overlay window for Lighting and Navmesh
Scene View has double overlay window for Lighting and Navmesh and... Version 5.0.0b14 (beea3a590379)Win and Mac Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types