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Animator: having too many states slows down editor
Animator: having too many states slows down editorI've copy/pasted state nodes till it reached about 1000. At this point editor beco... Read more
MonoDevelop debugger crashes when expanding variable of type UnityEditor...
To reproduce this issue: 1. Open the attached project2. Open 'crash scene3. It has a GO with script attached4. Script has: "UnityEdi... Read more
[ReflectionProbes] Errors thrown in console after adding Particle system...
To reproduce:1. Create new project2. Add particle system3. Click on Rendering in inspector4. Notice errors in console. Read more
Animator: Reset in Inspector for state node doesn't reset
Animator: Reset in Inspector for state node doesn't reset 1. Select a state node2. Change values in Inspector for this node3. Call '... Read more
Adding a behaviour script in Play mode throws a warning
Adding a behaviour script in Play mode throws a warning Repro:1. Make a simple scene with the use of a controller2. Play the scene3.... Read more
Execution of State Behaviours is wrong
Execution of State Behaviours is wrong Repro:1. Open the attached project2. The Cube controller has 3 scripts attached:- one on the ... Read more
Resources.UnloadUnusedAssets crash WP8.* application if it has serialize...
Steps to reproduce:1. Download attached project2. Build and run it on as WP8 or WP8.1 app3. Application will crash. Native Visual De... Read more
Animator: Long parameter names in Parameters list are trimmed implicitely
Long parameter names in Parameters list are trimmed without showing to user that they are trimmed.Expected: Have '...' in the end of... Read more
Selecting the Base Layer doesn't show its properties in the Inspector wi...
Selecting the Base Layer doesn't show its properties in the Inspector window 2) How can we reproduce it using the example you attach... Read more
Frame debugger: expose same info/controls for framebuffer as for RTs
Frame debugger only can display channels/... when rendering into a render texture. Would be nice to have that while rendering into t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"