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Input field cursor appears at the beginning of text on Windows phone 8
To reproduce:1. Create an input field2. Build & run for WP83. Tap the input field, enter some text4. Deselect the input field5. ... Read more
Animator: Long names for states are not handled
Animator: Long names for states are not handled and are given in single line 1. Give state node a long name---> It'll appear on a... Read more
Animator: Don't allow to type parameter name for blend tree node
User is able to type parameter name in Inspector for a selected blend tree. This produces tons of errors in console.Expected: User s... Read more
Animator: Long parameter names for blend trees get trimmed
Blend tree doesn't show full parameter name on it and trims it after 7th char.Expected: Show '...' in the end of the name if it was ... Read more
Getting the material of a mesh renderer causes the mesh to become invisi...
Trying to access the material of a mesh renderer through "renderer.material" or "GetComponent<Renderer>().material" causes the... Read more
Regression: having an object with content size fitter always marks scene...
To reproduce this bug: 1. Import the attached package 'case_649156_fitter'2. Open the scene3. It has Canvas and an object with Conte... Read more
Animator: It is not obvious for a user the order of transitions for stat...
Animator: It is not obvious for a user the order of transitions for state with multiple links User is able to create few transitions... Read more
In BlendTree the animation name is not refreshing
In BlendTree the animation name is not refreshing 2) How can we reproduce it using the example you attached1 Create new project2 Cre... Read more
Setting zero rotation using Rigidbody.MoveRotation corrupts the state of...
Steps to reproduce:1. Download and open attached project2. Enter play mode. See error:transform.position assign attempt for 'GameObj... Read more
Animator: when copying states, transitions are not copied
Animator: when copying states, transitions are not copied 1. Create animation tree with few states and transitions between them2. Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"