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An InputField added to dynamically created canvas throws an error
To reproduce:1. Open attached project2. Open init scene3. Press play4. Notice the error thrown in console Read more
Scroll Rect won't scroll when manually move the scrollbar's value slider...
To reproduce:1.Open the attached project, ( it is 4.6RC1 demo project by Unity)2. In 'Scenes' folder open the 'Control' scene and pl... Read more
UI Text flickers when scrolling
To reproduce:1. Open attached project2. Open ShellrootBeta scene3. Press play4. Scroll up and down5. Notice the text 'Penguinmarcher... Read more
Unsupported SM2.0 water shader on WinRT
The included project includes a SM2.0 water shader from the asset store that renders as black when deployed to a Microsoft Surface R... Read more
created a new animation and the normal trigger stays on
To reproduce:1. Open attached project2. Open "new" scene3. Press Play4. View in animator window that the Normal trigger is on5. Mous... Read more
A newline character gets added to the input field after/if it was resele...
To reproduce:1. Open the attached project2. Open the ActivateInputFieldTest.unity scene. Notice how the input field is scripted to r... Read more
When an input field is selected/activated from within Start(), onEndEdit...
To reproduce:1. Open the attached project2. Open the InputFieldOnEndEditTest1.unity scene. Notice that:a) the input field is scripte... Read more
Text Mesh Pro in canvas causes drop in fps on some iOS devices
Text Mesh Pro GUI object may cause drop in fps on some iOS devices. Framerate picks up, if the Text Mesh Pro Object is on another ca... Read more
Iterative lightmapping spams console with PPtr cast failed errors in spe...
Open scene lightmap_bug in attached project and change Lightmapping to Iterative. Console gets spammed with"PPtr cast failed when de... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"