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SSAO Image Effect causes artifacts to appear when used with cutout shader
Steps to reproduce:1. Download attached project2. Enter play mode. See darker edges appear on cut-off texture area. Read more
Social.localUser.Authenticate callback is called more than once, if it f...
To Reproduce: 1. Build the scene 'TestScene(Standalone)' from the attached project to standalone (tested on OSX/iOS). 2. Run, notice... Read more
Physics.IgnoreLayerCollision forces colliders to exit triggers
To reproduce:1. Open attached project2. Open test scene3. Press play4. Check the log for the trigger enter and exit events occuring ... Read more
If Social.localUser.Authenticate fails it doesn't return a reason why it...
After Social.localUser.Authenticate fails, it should output/return why it failed, for example it might be necessary to react differe... Read more
UI: CanvasGroup.alpha can be set to more than 1 in the script
To reproduce this bug: 1. Open the attached project2. Open 'bugCanvasGroupAlpha' scene3. Play the scene4. Press the button ('Set alp... Read more
WebGL building fails on b10
To reproduce this issue: 1. Open the attached project2. Build on WebGL3. Building fails with '...il2cpp.exe did not run properly..' ... Read more
Syncing and unsyncing layers doesn't updates in the animation controller...
Syncing and unsyncing layers doesn't updates in the animation controller window Repro:1. Add a new controller,2. In the Base Layer a... Read more
Scroll rect scrolls automatically after disabling/enabling parent object
To reproduce:1. Open attached project2. Open MainScene3. Press Play4. Press Disable Parent button5. Click Enable Parent button6. Not... Read more
Custom Material Editor Properties Don't Appear
I've followed the instructions to create custom material editor as described here in section Real Example: http://docs.unity3d.com/M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"