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Calling anything from renderer.material on a prefab breaks the prefab ma...
Setting Material.shader (or anything else) on a prefab during runtime causes the prefab to get changed after leaving play mode. Duri... Read more
Format Exception, Invalid Format error when using float.Parse();
To reproduce:1. Open attached project2. Open Mainframecsharp or Mainframejs3. Press Play4. Notice error thrown in console Read more
ArrayList.CopyTo() is missing from Windows Phone 8
To reproduce:1. Create a new script2. Add these lines to the script: public Object[] testus; void Start() {ArrayList traList = new A... Read more
InputField.OnSubmit is triggered needlessly
To reproduce:1. Open attached project2. Open InputFieldOnSubmitTest scene3. Attach the ActivateInputFieldOnStart script to the input... Read more
EditorApplication.hierarchyWindowChanged documentation does not mention ...
The EditorApplication.hierarchyWindowChanged docs say: "Each time an object is (or a group of objects are) created, renamed, parente... Read more
[WP8] Building WP8 solution generates winmd files that are not found
To reproduce:1. Create a new project2. Build for WP83. Open up the solution with Visual Studio4. Notice the BridgeInterface.winmd an... Read more
Unity Store test kit fails due to api-ms-win-core-synch-l1-2-0.dll:Creat...
To reproduce:1. Build an empty project for WP82. Open up the Store Test Kit through "Project > Open Store Test Kit"3. Navigate to... Read more
When attaching profiler to a device iphone 6+ is displayed as 'iphone 5 ...
To Reproduce:1. Build & Run an Unity 5 project on iPhone 6+.2. Open the 'Active Profiler' dropdown menu in the profiler window.3... Read more
Building fails on WebGL
To reproduce this bug: 1. Open the attached project2. Open 'Scene'3. Try to build on WebGL4. Exceptions are thrown On 5.0.0b9 the be... Read more
Crash when adding a model to the animation preview
Steps to reproduce : - import the Mecanim example project- create a new Animation Controller- create two new states and add motions ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"