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Linux: GI produces white noise in player
To reproduce:1. Open attached project2. Open scene 13. Bake GI4. Build to Linux standalone5. Run and notice white noise all over GI ... Read more
The 'run in background' doesn't work properly on the windows standalone ...
To reproduce:1. Open attached project2. Include the test scene and build&run3. Select full screen. You'll notice a counter that ... Read more
Changing the animated property to be Rect Transform Scale and trying to ...
To reproduce:1. Open attached project2. Open broken scene3. Press play4. Press buttons to change panels5. Notice it doesn't fade. In... Read more
The application crashes when the MOGA ACE POWER Game
The application crashes when the MOGA ACE POWER Game Controller is connected to the iOS device with the iOS 8 and the Input.GetJoyst... Read more
UI Toggle: onValueChanged is called with True even when value isn't changed
To reproduce:1. Open attached project2. Open ToggleTest scene3. Press play4. Click on Toggle 15. Notice that onValueChanged is calle... Read more
Order in layout is lost after upgrading the project to 5.0
Steps to reproduce : - create a new project in 4.6- create a few buttons- add an empty game object with the Grid Layout component an... Read more
Drag and Drop scene doesn't work in standalone build
Steps to reproduce : - import the UI Example Project- build and run the Drag and Drop scene and notice that it's not functional *Not... Read more
uGUI lighting scene box is magenta on WP8
To reproduce:1. Open attached project2. Include the lighting scene in the build3. Build & run for WP84. Notice that the box is m... Read more
[WSA] uGUI project scene doesn't work on WSA and WP builds
uGUI "Drag And Drop" scene crashes on Windows Phone and Windows Store Apps platforms. Reproducible on 5.0.0b9; Getting output on WSA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"