Search Issue Tracker
ScrollRect "Clamped" movement type does not clamp scroll rect movement w...
To reproduce this bug: 1. Open the UI Beta Project2. Open 'Scroll view' scene3. Select 'ScrollView' object(Canvas->Window->Con... Read more
Crash when switching from dx9 to dx11 and back
Steps to reproduce : - create a new project- go to Player Settings- switch to dx9 then to dx11 a few times and Unity will crash Read more
Video player does not work on iOS 5
Videos aren't played on devices with iOS 5 Read more
"Optimize Game Objects" causes scaling bugs on skinned meshes
"Optimize Game Objects" causes scaling bugs on skinned meshes Read more
When applying changes of UI prefab's disabled child, PosX and PosY value...
To reproduce this issue: 1. Open the attached project2. Open 'guiPrefabBug' scene3. Select 'Enabled' object in the hierarchy ( Canva... Read more
Audio memory usage is significantly higher in WP8.1 than WP8
Steps to reproduce:1. Download attached user's project2. Build and run it on device3. Measure used memory with detailed memory profi... Read more
Unity crashes when opening if GiCache is set to non-existant path
To reproduce:1) Create new project2) Plug in an external data storage device (USB flash drive or external HDD/SSD)3) Set GICache to ... Read more
After deleting the "Text" GameObject within a Button and using "Undo" th...
To reproduce this bug: 1. Open a new project2. Create a new UI GameObject "Button"3. Select the "Text" child GameObject and delete i... Read more
On DirectX9: The image in the UI canvas is not aligned precisely, with o...
To reproduce this issue: 1. Open the attached project2. Open 'TestScene'3. It has an UI Image in the right top corner4. In the scene... Read more
uGUI text input resets when tapped again on Windows Phone 8
To reproduce:1. Open attached project. It contains an input field2. Build & run for Windows Phone 83. Tap the input field. A key... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled