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Errors when importing a project containing an audio file
Steps to reproduce : - create a new project in beta 1- import an audio clip- upgrade the project to beta 2 and notice the errors on ... Read more
UI Child (prefab) graphics are visible when the parent is disabled if it...
How to reproduce:1. Open the attached project2. Open "test" scene( there is Panel ( with "Vertical group layout" component) it has t... Read more
Having two children Canvas of a Canvas breaks rendering
To reproduce:1. Add a Canvas2. To the Canvas add two Canvas children3. Add an Image to one of the children CanvasExpected result: Th... Read more
Changing "Use Direct3D 11" introduces shading artefacts on Lightmap Stat...
Steps to repro:1. Create a new project and add some objects2. Set them to static3. Bake the lightmap4. Switch off "Use Direct3D 11" ... Read more
Unity crashes when opening a scene with a model that has Keyframe Reduct...
Unity crashes when opening a scene containing a model that has it's animation type set to legacy and the Anim. Compression set to "K... Read more
Unspecified error during import of AudioClip
Import the attached wav.file. Unity can't import it and shows up this error: "Unspecified error during import of AudioClip Assets/Au... Read more
Regression: UI: Nested Mask makes children of outer Mask invisible
How to reproduce:1. Open the attached project2. Open "test" scene (where is Image game object with Mask component (called "Mask1"), ... Read more
LayoutGroup.SetLayoutHorizontal/SetLayoutVertical not called in Edit mod...
To Reproduce: 1. Open the attache project and select Panel in Canvas/Scrollrect 2. Change Direction in 'MultiLineLayout', notice tha... Read more
Clicking 'Events' in ScriptReference/Events.UnityAction.html leads to a ...
go to .../ScriptReference/Events.UnityAction.html and click on 'Events' hyperlink, it leads to a non existing page. Read more
audio replay issues on FF (windows)
-e: WebGL Firefox Windows Only gives "The buffer passed to decodeAudioData contains invalid content which cannot be decoded successf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"