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uGUI doesn't work in flash build
Steps to repro:1. Open the attached project2. Build to flash3. Observe that uGUI in flash build is not working Read more
Plugin librabries can not be developed independently from unity
To reproduce:1. Build a WP8 project with a plugin (like the one attached)2. Navigate to the "ExternalLibrary.dll" in the build3. Cra... Read more
UI rendering of animator window is broken on mac
UI rendering of animator window is broken on mac 1. create a simple controller on a mac (10.9) make a few states and transitions2. t... Read more
Freeze after switching mac standalone settings
1. Create new project2. Build it on mac3. Launch it4. Switch to "Input" tab and then back to "Graphics" tab5. Double click "Windowed... Read more
Crash on Adreno 320 with android 4.0-4.1 with fast bloom mobile shader
Application crashes on adreno 320 devices with android version 4.0-4.1 while using built in fast bloom with mobilebloom shader. Read more
Profiling doesn't work on Tegra (crashes the game)
While using android profiler on tegra devices the game crashes Read more
Unity 4.5 build creates two references for a WP8 plugin
To reproduce:1. Open attached project. It contains a plugin and a scene that uses the plugin.2. Build the project for wp8 (include t... Read more
Hard shadows are not shown in the editor when it uses Direct3D for rende...
Reproduced with:Unity Version 4.3.4f1 (e444f76e01cd)Unity Version 4.5.1f3 (73cd57f80e3e) Workaround:Start the Unity editor with a -f... Read more
Nested asset max depth is lower in 4.5
To reproduce:1. Open TestScene in project DepthBug using Unity 4.3.42. Inspect the Depth Test behaviour on Game Object and expand th... Read more
Getting the Terrain physics material will try to set a default one resul...
Steps to reproduce:1. Open the attached project and the scene2. Press play3. Observe the error:Setting the Material property is not ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types