Search Issue Tracker
Transform is deformed when its non-uniformly transformed parent is set
Steps to reproduce:- Create gameobject. Let its name be "Parent". Apply any non-uniform scale and rotation transformations.- Create ... Read more
Script updater still updates when you click the "X"
To reproduce:1. Open attached project. It contains a script that can be upgraded.2. Open up the upgrade menu and close it via "X" - ... Read more
different event order for context click
1) Error:When using the right click in Mac, the order of events are:-MouseDown-ContextClick-MouseUp but in Windows, they are:-MouseD... Read more
Library folder is larger in 5.0
Steps to reproduce : - download both of the projects attached and notice that the Library folder for the 5.0 project is larger than ... Read more
Shader fails to compile for DX11 when having a function-like macro witho...
Things like "#define TEST()" do not work Read more
Setting TouchScreenKeyboard.value resets caret position
If TouchScreenKeyboard.text would be set while keyboard is open, caret position would be re-set instead of being after the last symbol. Read more
Invalid path/filename in AddFramesFromFile() causes crash
Steps to reproduce : - import the attached project- open the scene "scene.ProfileResultReader:- open the Profiler- press Play and pr... Read more
WP8 player fails to build if project has const float in coroutine
The following lines will cause build to fail:IEnumerator Test(){const float testFloat = 1f;yield break;} Read more
Layer-Animations cause invalid Cast exceptions
To reproduce:1. Open 'Tutorial-done' scene. Which is in the folder 'Assets/Finished/Scenes'. (Project 'Mecanim Example Scenes' can b... Read more
Depth masking is broken
This is a regression introduced with Unity 4.5. Reproduced on:Google Nexus 7 (2012, grouper) with Android 4.4.2 Reproduced with:Unit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types