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Cannot add default Flare Layer component to a Camera from code
To reproduce:1. Generate code that creates a camera; i.e. Camera someCam;2. Generate code to add a flare layer component; i.e. someC... Read more
Adding a DontSave component to a normal GameObject throws errors
To reproduce:1. Open attached project2. Open scene test3. It contains a gameobject with a components that is set to "DontSave"4. Ent... Read more
Slider does not update when it is no longer controlled by a HorizontalLa...
Steps to reproduce:1. Open the project and the scene2. Find 'Slider' under Canvas in hierarchy3. Note that it's Rect Transform value... Read more
Using the Trim button in the Sprite Editor does enable 'Apply' button
Steps to reproduce:1. Import and open any sprite in Sprite Editor2. Make some imperfect slices, press apply3. Select the slice, pres... Read more
Failed to run serialization weaver when building for WP8
To reproduce:1. Import attached repro.unitypackage. It contains some scripts2. Try to build for WP8 - an error is thrown:Error build... Read more
Auto Generate Animation: Animations not available before Saving Project
Steps to reproduce : - import the project attached- open the "Test" scene- navigate to Canvas>Button and press Auto Generate Anim... Read more
Cloth sphere collider gizmo rendering bug
To reproduce:1. Open attached project2. Open cloth collisions scene3. Select Cloth game object4. Observe the collider gizmo around c... Read more
API Updater fails to update references resolved through "duck typing"
UnityScript can resolve members dynamically, for instance: var o = Instantiate(myPrefab);o.rigidbody.mass = 42.0; In this case the A... Read more
Instantiating uGUI prefab that has position 0,0,0 breaks it's children
To reproduce:1. Open repro package2. Open scene test. It contains a button, that when pressed, will instantiate a prefab. The prefab... Read more
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