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[Mobile] Internal function can not be found when project with ECS is bui...
To reproduce:1. Open attached project2. Build and run to mobile device3. Check Logcat Actual results: Logcat throws Unable to find i... Read more
Duplicating a game object causes freeze or crash on GameObject::IsActive...
How to reproduce:1. Open the attached project2. Open the "SampleScene" scene3. In the Hierarchy, select GameObject4. Duplicate the G... Read more
[2018.4] VideoPlayer playback causes a graphical glitch on OSX Standalone
How to reproduce:1. Open the "TH20cut2.zip" project with Unity 2018.42. Build & Run the project3. Press Start Game4. Notice the ... Read more
[iOS] Screen.sleepTimeout returns fixed value of 15 when it's set to Sle...
How to reproduce:1. Open the "timeout.zip" project2. Add the "SampleScene" scene to build settings3. Build the project for iOS4. Bui... Read more
Editor crashes at RtlEnterCriticalSection when the assembly is reloaded
Steps to reproduce:1. Download and open the attached project2. Create a new script Results: Editor crashes when on assembly is reloa... Read more
GameObjects and previews of materials flicker when a directional light i...
How to reproduce:1. Create and open a new project with HDRP2. Create a cube gameObject3. Make sure that scene lighting is enabled an... Read more
[2017.4][UWP] Player crashes with GrabPass shader
Steps to reproduce:1. Download and open the attached project2. Build project for UWP (.NET or IL2CPP) Results: Player crashes. Asser... Read more
UIElements Samples window is blank and produces exceptions when nothing ...
How to reproduce:1. Create and open a new project using the EnvIronman VM (more information in Edit)2. In the Editor select 'Window'... Read more
[Linux] Having same case-insensitive named assets causes infinite import...
To reproduce:1) Create a new project2) Create two sprites in Project Browser3) Rename them outside of Unity (through Files, for exam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument