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ScrollViewArea scrolling behaviour is incorrect when scaleFactor is used...
Steps to reproduce:- Load DemoScene- Hit Play- Observe content on the stage is scaled up by a factor of 2 (using canvas scale factor... Read more
Android does not resume properly when coming back from an activity on sa...
Some parts of the project stop working (animations) when application comes back from an activity (google play store) on Samsung Gala... Read more
After clicking button it does not stay highlighted despite mouse still h...
1. create button in scene and hit play2. let mouse hover above button: button is highlighted3. now click button and let mouse stay a... Read more
When navigating from one button to another, both buttons stay highlighted
1. create two buttons and put them side by side2. play scene and click on button3. now use arrow to navigate to other button4. obser... Read more
A character from multiple assetbundles fails to initialize animator
To reproduce:1. Open attached project2. Open scene "AvatarAssemblyTest"3. Enter play mode - wait a bit until a character appears in ... Read more
Shaders with Custom Material editors throw exceptions in SubstanceImport...
To reproduce:1. Create a new project and import the attached assets2. Select the substance parent3. Drag the "NewShader" into the sh... Read more
Crash when reimporting audio files
Steps to reproduce : - import the project attached- navigate to Assets > Frontend >Sounds- select all the audio files- reimpor... Read more
[WP8] Camera.ScreenPointToRay produces different results with enabled an...
To reproduce:1. Open attached project2. Open TouchTest scene3. Include the current scene in the build - build and run4. Press the to... Read more
AssetDatabase.LoadAssetAtPath(path, type) returns null if the asset is h...
Steps to repro:1. Open the project2. Select "Data with hidden sub-asset" in the inspector3. In the context menu (gear wheel) select ... Read more
Geometry usage of a shader is listed as only position until a material i...
Steps to reproduce : - import the project attached- select the Diffuse Shader and notice that the geometry section lists it as only ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"