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Custom sprite-shader renders the colour of the alpha texture when viewin...
To reproduce:1. Open the attached project2. Play the scene3. Note that the table is all grey4. Build and run on an iOS device5. Noti... Read more
Butten label shakes when moving rect handles
1. create a button in scene2. zoom in so button label is clearly seen3. move the recttransform handles of the button Observe: button... Read more
Reversing text wrapmode to wrap from ResizeBounds appears to have no effect
1. create text in scene2. Observe how the text bounds are larger than the text "New Text"3. in inspector go to wrap made and set to ... Read more
Two errors when entering too much text into text field in uGUI
1. copy text from the attached 'TextLimit' into the text field2. two errors occur: maxVertices < 65536 && maxIndices <... Read more
Highlighter looks wrong when selecting a Bone on Avatar
Highlighter looks wrong when selecting a Bone on Avatar Body Mask. To reproduce:- Open attached project- Double-click on "RunsAvatar... Read more
Error when entering large int into submit key size on eventsystem
1. Create empty game object and add event system2. in the size of the submit key section punch in numbers (random) for at least more... Read more
Crash when continously adding too large int in submit key size on events...
1. create empty game object and add eventsystem2. in the submit key size field keep doing this: Punch in 10-15 random numbers and pr... Read more
Crash when changing the BlendTree parameter to Speed and hit Play
To reproduce:- Open attached project and launch "Generic Skeleton Example"- Select the "mine_bot" object in Hierarchy- Open the Anim... Read more
Wheel Collider does not behave properly after update of PhysX
Steps to reproduce : - import the project attached- open the scene "TheCity"- press play and notice the behavior of the cars and Uni... Read more
Cannot build standalone, Could not load type 'UnityEngine.UI.InputField'
Steps to reproduce : - import the project attached- go to Build Settings- select Build and notice the error in the console Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"